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Changelog
What's new in Boat Game.
Physics
- Improved collision detection for boats, obstacles, and buoys
Gameplay
- Contextual first-time player hints — subtle tips appear at the right moment
- Global lifetime loot counter on death screen — tracks all bounty earned by all captains
- Smooth loot crate push animation — crates glide instead of jumping between positions
- Barrel steam wisps — visible smoke from overheated barrels
AI
- AI head-on collision avoidance — boats strafe instead of ramming each other
- Stronger AI separation — boats keep more distance from each other
UI
- Changelog page accessible from version badge
- Mobile detection screen — prompts desktop for best experience
- Cosmetic unlock button updated for beta (no ad required)
- Clean death screen — game HUD hidden while wrecked
Infrastructure
- Deployed to boatgame.io
- Umami analytics integration
- Auto-reconnect on server restart
Gameplay
- Blunderbuss now uses heat system — rapid burst fire with overheat punishment
- Default gun available in shop ($400) — switch back from any weapon
- Loot decay on death — respawn fast to keep more bounty
- Must click RESPAWN on death screen (no more auto-respawn)
- Buoy explosions with debris particles
- Sinking wreck animation uses destroyed boat's color
- Global lifetime loot counter on death screen
AI & World
- AI head-on collision avoidance — boats no longer ram each other to death
- Obstacles and shipwrecks no longer overlap on spawn
- Fish swarms now flee from nearby boats correctly
UI & Polish
- Redesigned start screen with interactive controls diagram
- New customize screen with full-screen layout
- Weapon reload gauges now sync with actual server cooldowns
- Rapid Cycling trait correctly shortens reload gauge
- $ prefix on all bounty displays
- Leaderboard text no longer selectable
- Smoother boat interpolation (fixed slim serialization precision)
Infrastructure
- Player reconnection on network drops (30s grace period)
- Graceful shutdown persistence (survive server restarts)
- Anti-cheat: turret aim speed cap, rate limiting
- Telemetry logging for kills, purchases, rank-ups
- Analytics via Umami
- Deployed to boatgame.io with HTTPS
- Initial multiplayer release
- 10 weapons with heat/cooldown systems
- 28-rank progression system
- 12 traits across 6 brackets
- 3-layer shield system
- Weather system (fog, rain, storms)
- Maelstrom hazards
- Loot crate patches with tiered rewards
- 60 boats per room (humans + AI)
- Spatial audio system